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INI File  |  1998-12-15  |  6.7 KB  |  379 lines

  1. [ConKngfpAnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=47
  8. Movement0=attack
  9. Movement1=attack2
  10. Movement2=away
  11. Movement3=back
  12. Movement4=backJump
  13. Movement5=backJumpEnd
  14. Movement6=backJumpHold
  15. Movement7=crash
  16. Movement8=die
  17. Movement9=fallback
  18. Movement10=fallfwd
  19. Movement11=jump
  20. Movement12=jumpEnd
  21. Movement13=jumpHold
  22. Movement14=left
  23. Movement15=magicReact
  24. Movement16=out
  25. Movement17=pullunder
  26. Movement18=react
  27. Movement19=reactback
  28. Movement20=right
  29. Movement21=run
  30. Movement22=runJump
  31. Movement23=runJumpHold
  32. Movement24=slam
  33. Movement25=stop
  34. Movement26=walk
  35. Movement27=waterrun
  36. Movement28=waterwalk
  37. Movement29=teleportdown
  38. Movement30=teleportup
  39. Movement31=jumprun
  40. Movement32=jumpstop
  41. Movement33=runstopleft
  42. Movement34=runstopright
  43. Movement35=runwaterrun
  44. Movement36=stoprun
  45. Movement37=stoprunstop
  46. Movement38=stopwalk
  47. Movement39=stopwalkstop
  48. Movement40=stopwaterrun
  49. Movement41=stopwaterwalk
  50. Movement42=walkstopleft
  51. Movement43=walkstopright
  52. Movement44=walkwaterwalk
  53. Movement45=waterrunrun
  54. Movement46=waterwalkwalk
  55.  
  56. nRequiredLoops=29
  57. nSpecificLoops=2
  58. nTransitionLoops=16
  59.  
  60. ;Required Animations-------------------------------------------------------
  61. [movement0]
  62. frames0=10
  63. loop=fp_skatk.kqs fp_skatk 0.000000 1.0 0 0
  64. nCue=4
  65. cue0=0.000000 interruptable 1
  66. cue1=0.300000 playsound whoosh3.aud
  67. cue2=0.500000 do 
  68. cue3=0.500000 interruptable 0
  69. nTransition=0
  70.  
  71. [movement1]
  72. frames1=38
  73. loop=fp_skspl.kqs fp_skspl 0.000000 1.0 0 0
  74. nCue=2
  75. cue0=0.894737 playsound whoosh4.aud
  76. cue1=0.947368 do 
  77. nTransition=0
  78.  
  79. [movement2]
  80. frames2=17
  81. loop=fp_sksth.kqs fp_sksth 0.000000 1.0 0 0
  82. nCue=1
  83. cue0=0.294118 playsound weapon.aud
  84. nTransition=0
  85.  
  86. [movement3]
  87. frames3=20
  88. loop=fp_walk.kqs fp_walk 0.000000 -1.0 1 1
  89. nCue=2
  90. cue0=0.400000 footstep
  91. cue1=0.900000 footstep
  92. nTransition=0
  93.  
  94. [movement4]
  95. frames4=11
  96. loop=fp_bkjmp.kqs fp_bkjmp 0.000000 1.0 0 0
  97. nCue=2
  98. cue0=0.181818 footstep
  99. cue1=0.727273 footstep
  100. nTransition=0
  101.  
  102. [movement5]
  103. frames5=2
  104. loop=fp_bkstp.KQS fp_bkstp 0.000000 1.0 0 0
  105. nCue=0
  106. nTransition=0
  107.  
  108. [movement6]
  109. frames6=3
  110. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  111. nCue=0
  112. nTransition=0
  113.  
  114. [movement7]
  115. frames7=16
  116. loop=fp_crash.KQS fp_crash 0.000000 1.0 0 0
  117. nCue=0
  118. nTransition=0
  119.  
  120. [movement8]
  121. frames8=3
  122. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  123. nCue=0
  124. nTransition=0
  125.  
  126. [movement9]
  127. frames9=3
  128. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  129. nCue=0
  130. nTransition=0
  131.  
  132. [movement10]
  133. frames10=3
  134. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  135. nCue=0
  136. nTransition=0
  137.  
  138. [movement11]
  139. frames11=12
  140. loop=fp_jump.kqs fp_jump 0.000000 1.0 0 0
  141. nCue=2
  142. cue0=0.583333 footstep
  143. cue1=0.666667 footstep
  144. nTransition=0
  145.  
  146. [movement12]
  147. frames12=2
  148. loop=fp_jstp.KQS fp_jstp 0.000000 1.0 0 0
  149. nCue=0
  150. nTransition=0
  151.  
  152. [movement13]
  153. frames13=1
  154. loop=fp_jhld.KQS fp_jhld 0.000000 1.0 1 1
  155. nCue=0
  156. nTransition=0
  157.  
  158. [movement14]
  159. frames14=30
  160. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  161. nCue=0
  162. nTransition=0
  163.  
  164. [movement15]
  165. frames15=30
  166. loop=fp_wpr.KQS fp_wpr 0.000000 1.0 0 0
  167. nCue=3
  168. cue0=0.000000 playsound magicrct.aud
  169. cue1=0.100000 footstep
  170. cue2=0.133333 footstep
  171. nTransition=0
  172.  
  173. [movement16]
  174. frames16=16
  175. loop=fp_skdrw.kqs fp_skdrw 0.000000 1.0 0 0
  176. nCue=1
  177. cue0=0.187500 playsound weapon.aud
  178. nTransition=0
  179.  
  180. [movement17]
  181. frames17=7
  182. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  183. nCue=1
  184. cue0=0.000000 playsound conrouch.aud
  185. nTransition=0
  186.  
  187. [movement18]
  188. frames18=7
  189. loop=fp_react.kqs fp_react 0.000000 1.0 0 0
  190. nCue=1
  191. cue0=0.000000 playsound conrouch.aud
  192. nTransition=0
  193.  
  194. [movement19]
  195. frames19=30
  196. loop=fp_rctbk.KQS fp_rctbk 0.000000 1.0 0 0
  197. nCue=1
  198. cue0=0.000000 playsound conrowbk.aud
  199. nTransition=0
  200.  
  201. [movement20]
  202. frames20=30
  203. loop=fp_piv.KQS fp_piv 0.000000 1.0 1 1
  204. nCue=0
  205. nTransition=0
  206.  
  207. [movement21]
  208. frames21=20
  209. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  210. nCue=2
  211. cue0=0.400000 footstep
  212. cue1=0.900000 footstep
  213. nTransition=0
  214.  
  215. [movement22]
  216. frames22=21
  217. loop=fp_rnjmp.kqs fp_rnjmp 0.000000 1.0 0 0
  218. nCue=2
  219. cue0=0.380952 footstep
  220. cue1=0.428571 footstep
  221. nTransition=0
  222.  
  223. [movement23]
  224. frames23=3
  225. loop=fp_rnhld.KQS fp_rnhld 0.000000 1.0 1 1
  226. nCue=0
  227. nTransition=2
  228. transition0=-1 run 0.000000 jumprun
  229. ;toFrames0=20
  230. transition1=-1 stop 0.000000 jumpstop
  231. ;toFrames1=3
  232.  
  233. [movement24]
  234. frames24=3
  235. loop=fp_stop.kqs fp_stop 0.000000 1.0 0 1
  236. nCue=0
  237. nTransition=0
  238.  
  239. [movement25]
  240. frames25=3
  241. loop=fp_stop.kqs fp_stop 0.000000 1.0 1 1
  242. nCue=0
  243. nTransition=0
  244.  
  245. [movement26]
  246. frames26=20
  247. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  248. nCue=2
  249. cue0=0.400000 footstep
  250. cue1=0.900000 footstep
  251. nTransition=0
  252.  
  253. [movement27]
  254. frames27=20
  255. loop=fp_run.kqs fp_run 0.000000 1.0 1 1
  256. nCue=2
  257. cue0=0.000000 footstep
  258. cue1=0.500000 footstep
  259. nTransition=0
  260.  
  261. [movement28]
  262. frames28=20
  263. loop=fp_walk.kqs fp_walk 0.000000 1.0 1 1
  264. nCue=2
  265. cue0=0.000000 footstep
  266. cue1=0.500000 footstep
  267. nTransition=0
  268.  
  269. ;Specific Animations-------------------------------------------------------
  270. [movement29]
  271. frames29=21
  272. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  273. nCue=0
  274. nTransition=0
  275.  
  276. [movement30]
  277. frames30=22
  278. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  279. nCue=0
  280. nTransition=0
  281.  
  282. ;Transition Animations-----------------------------------------------------
  283. [movement31]
  284. frames31=3
  285. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  286. nCue=0
  287. nTransition=0
  288.  
  289. [movement32]
  290. frames32=3
  291. loop=fp_rnlnd.KQS fp_rnlnd 0.666667 1.0 0 0
  292. nCue=0
  293. nTransition=0
  294.  
  295. [movement33]
  296. frames33=3
  297. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  298. nCue=0
  299. nTransition=0
  300.  
  301. [movement34]
  302. frames34=3
  303. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  304. nCue=0
  305. nTransition=0
  306.  
  307. [movement35]
  308. frames35=3
  309. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  310. nCue=0
  311. nTransition=0
  312.  
  313. [movement36]
  314. frames36=3
  315. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  316. nCue=0
  317. nTransition=0
  318.  
  319. [movement37]
  320. frames37=3
  321. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  322. nCue=0
  323. nTransition=0
  324.  
  325. [movement38]
  326. frames38=3
  327. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  328. nCue=0
  329. nTransition=0
  330.  
  331. [movement39]
  332. frames39=3
  333. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  334. nCue=0
  335. nTransition=0
  336.  
  337. [movement40]
  338. frames40=3
  339. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  340. nCue=0
  341. nTransition=0
  342.  
  343. [movement41]
  344. frames41=3
  345. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  346. nCue=0
  347. nTransition=0
  348.  
  349. [movement42]
  350. frames42=3
  351. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  352. nCue=0
  353. nTransition=0
  354.  
  355. [movement43]
  356. frames43=3
  357. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  358. nCue=0
  359. nTransition=0
  360.  
  361. [movement44]
  362. frames44=3
  363. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  364. nCue=0
  365. nTransition=0
  366.  
  367. [movement45]
  368. frames45=3
  369. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  370. nCue=0
  371. nTransition=0
  372.  
  373. [movement46]
  374. frames46=3
  375. loop=fp_stop.kqs fp_stop 0.666667 1.0 0 0
  376. nCue=0
  377. nTransition=0
  378.  
  379.